What comes to mind when you think comfort? Space age
technology? Your skin forming jagged waves of the “brain”? In the ArtNEWS
article “Brancusi & Brain Waves: 3-D Printing goes to the Museum” and
written by Stephanie Strasnick, Lucas Maassen and Dries Verbruggen from the
Belgian design team Unfold created
their collaborative 2010 creation Brain
Wave Sofa which will make its debut at the Museum of Arts and Design in New
York, curated by Ron Labaco. Using an electroencephalogram (EEG) to monitor his
brain waves while he closed his eyes and thought of the word “comfort,” Maassen’s
brain wave data was then translated into a three-dimensional image programmed
to a computerized milling machine called the CNC mill to carve out a foam replica
of that image and is one of more than 100 pieces featured in “Out of Hand:
Materializing the Postdigital.”
Maassen and Verbruggen, Brain Wave Sofa, 2010
The exhibition, which will open on October 16
at MAD will showcase works of art, fashion, furniture, etc. that has been
constructed using the technological devices of EEG, etc.What many might find even more fascinating is the
encouragement of public engagement with how these technologies work. Francois
Brument’s Vase #44 (2009), for example, allows visitors to speak into a
microphone that uses a special algorithm to translate a voice into an image of
a vase, determined by the speaker’s volume and duration of speech.
The elitist individuals that lead the museum of today and of
the past have long prevented the museum from taking the course it needs to
take. The implementation of education, therefore, is the progressive element
that we have sought as part of the museum experience to allow for a greater
connection and engagement with the general public. Popular education, as
Theodore Lowe states, embraces all aspects of human activity, of increasing the
knowledge, happiness and experience of the individual. But unlike formal
education, Lowe seeks an education that is a voluntary act of the individual.
It is commendable, therefore, to see a prominent institution like MAD reaching
beyond the conformist approach to the museum experience for an experience
engaging, and voluntarily promoting thought, action and experience. This
exhibit incorporated a wide variety of engaging works of art that teach
visitors that technology and visitor engagement is critical to the development
and exploration of further innovative and provocative modes of art.
Hornby's I never wanted to weight more heavily on a man than a bird (Coco Chanel), 2010
And in an age of technological advancement, in which the
visitor and public might generally associate technology as contemporary, what
is striking about this exhibit is its incorporation of high-tech artworks that
derive from 19th and 20th century art history. In Nick
Hornby’s 2010 I never wanted to weight
more heavily on a man than a bird (Coco Chanel), the visitor is introduced
to computer-controlled hotwire that combines Brancusi’s Bird in Space and Rodin’s The
Walking Man into one sculptural
piece.
http://www.artnews.com/2013/10/07/3-d-printing-at-mad/
Theodore Lowe's "What is a Museum"
http://www.artnews.com/2013/10/07/3-d-printing-at-mad/
Theodore Lowe's "What is a Museum"
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